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Wednesday, 30 January 2019

► GTA 8 Graphics - ✪ Official Trailer | With Gameplay Highlights ✔



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Odallus: The Dark Call is a 2015 action-adventure platform game in the vein of Castlevania III, developed by Brazilian indie studio Joymasher.

Development

Odallus was developed by JoyMasher, a Brazilian developer who had previously released Oniken. The game was part-funded through an Indiegogo crowdfunding campaign, raising $7,533 towards its development costs in August 2013. The game was released in July 2015, and in November 2015, was updated to include a more difficult "Veteran Mode" which included new enemy types.

Plot

An army of demons burn Haggis's village and take his son; Haggis goes into action to defeat them. It appears that a mysterious cult has kidnapped his son for plans of a dark sacrifice.

Gameplay

Odallus is an action-adventure platform game, which is highly reminiscent to early NES platform games, most notably of the Castlevania franchise and Metroid. The player controls Haggis, who can run, jump, and use his weapon, initially a weak sword. With the game having several role-playing elements, Haggis can upgrade his equipment and abilities by finding items hidden throughout the various levels. He can then revisit previous levels to overcome obstacles and find additional secrets. Each level contains a boss that becomes easier to reach when the player uncovers secret shortcuts. Haggis can also acquire subweapons such as axes, torches, etc., which have a limited number of uses, indicated in the game's HUD.

Reception

Odallus received positive reviews, currently sitting at 80/100 on MetacriticDestructoid gave the game 9/10, saying, "Odallus: The Dark Call is a worthy addition to any metroidvania fan's library and is worth the asking price.". USGamer also recommended the game. Worthplaying scored Odallus 9/10 and concluded, "Fans who adore adventure games of [the classic] console era should definitely grab Odallus." The game received an 8/10 from CGMagazine, who called it "frustrating at times, thanks to the level of difficulty", but nevertheless recommended the game.


Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman intent on destroying their planet. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting on several platforms, Square moved production to the PlayStation, largely due to the advantages of the CD-ROMformat. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title became the first in the series to use full motion video and 3D computer graphics, which featured 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay systems remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The game had a staff of over 100, with a combined development and marketing budget of around US$80 million.
Assisted by a large promotional campaign, Final Fantasy VII received widespread commercial and critical success and remains widely regarded as a landmark title and one of the greatest games of all time. The title won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing Japanese role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards its English localization. Its success has led to enhanced ports on various platforms, a multimedia subseries called the Compilation of Final Fantasy VII and an upcoming high-definition remake for the PlayStation 4.


Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.
The Chinese studio Virtuos handled large parts of its development, while Square Enix assisted the process and published the collection. It was released for the PlayStation 3 and PlayStation Vita in Japan in December 2013 and worldwide in March 2014, for the PlayStation 4 in May 2015, for Microsoft Windows in May 2016, and will be released for the Nintendo Switch and Xbox One in April 2019. The collection sold favorably, and received positive reviews. Many critics praised the graphical upgrade and the chance to play through the games on the new platforms. The collection did receive criticism for a few minor upgrade faults and uneven quality between the two, while some of the collection's added content drew mixed opinions. The minor upgrade faults and uneven quality were fixed in the PlayStation 4 version.








Wargroove is a turn-based tactics video game developed and published by Chucklefish. It was released for the Nintendo SwitchWindows and Xbox One on February 1, 2019, with a PlayStation 4 version releasing at a later date

Wargroove is a turn-based tactics video game in which players explore maps and battle foes. Players can choose to take control of one of thirteen commanders, each with their own campaign, motivations and personality.
The game supports local and online multiplayer including player versus player and cooperative play. The game features campaign editing tools which allow players to create their own maps. There is also an overworld editor for linking different missions together; this can let the player create branching paths and set missions to unlock under certain conditions.

Development and release

Wargroove was developed by Chucklefish for Microsoft WindowsNintendo SwitchPlayStation 4, and Xbox One. The developers were inspired by handheld games with accessible tactical gameplay, such as Advance Wars (2001). Chucklefish felt that there were no titles available on the current generation of gaming devices that represented this genre of game. High resolution pixel art was created for the game's graphics. The game was revealed in February 2017, and originally meant to be released in early 2018, but suffered delays that pushed it back to February 1, 2019, with the PlayStation 4 version releasing at a later date.








Resident Evil, known in Japan as Biohazard, is a media franchise created by Shinji Mikami and Tokuro Fujiwara and owned by the Japanese video game company Capcom. The franchise focuses on a series of survival horror games and includes live-action filmsanimated films, comic books, novels, audio dramas, and merchandise. The story follows outbreaks of zombies and other monsters created mainly by the Umbrella Corporation.
The first Resident Evil was released in 1996, taking place in a mansion overrun with zombies. The franchise has grown to encompass numerous sequels of various genres, incorporating elements of action, exploration, and puzzle solving, and storylines inspired by horror and action filmsResident Evil is Capcom's best-selling video game franchise, with over 88 million units sold worldwide as of January 28, 2019.

The main storyline of the games primarily concerns a group of individuals who battle against the Umbrella Corporation as well as characters in relation to them who have developed the T-virus which, among other things, can transform humans into zombies as well as mutate other creatures into horrifying monsters.

The Arklay Mountain and Raccoon City incidents

The plot lines of the main installments up to the third game all concern the T-virus outbreak in the Arklay Mountains and its spreading to nearby Raccoon City.
1996's Resident Evil for the PlayStation follows protagonists Chris Redfield and Jill Valentine, who become trapped in a mansion in the mountains, trying to search for the survivors of the Bravo team of the special police unit S.T.A.R.S. They discover that the mansion conceals the Umbrella Corporation's base where they developed the T-virus with their end-goal being the creation of a bio-weapon known as the Tyrant (for whom the virus named). Playing as either of the characters, the player must navigate the mansion alternately with the help of Barry Burton or Rebecca Chambers until they are betrayed by Albert Wesker who was secretly planning to steal the T-virus. Though appearing to be killed by the Tyrant, Wesker survived and masterminded some later events behind the scenes.
Resident Evil Zero, a prequel released originally for the GameCube, details the events leading up to the first game and follows Rebecca Chambers as she is separated from the Bravo team and has to team up with fugitive Billy Coen.
Resident Evil 2 follows a few months after the events of the first game when rats start infecting the population of Raccoon City with the T-virus. Playing alternately as Claire Redfield, the sister of Chris from the first game, or Leon S. Kennedy, a rookie police officer starting on the day of the outbreak. The players must escape from the city while at the same time confronting the mad scientist William Birkin. The same plot is repeated with minor differences in the 2019 remake.
Resident Evil 3: Nemesis, set both before and after the events of the second game, follows Jill Valentine's escape from Raccoon City while being pursued by another Umbrella bio-weapon, the Nemesis-T Type. The plot concludes with the sterilization of Raccoon City by a nuclear strike.

Post-Raccoon City

Resident Evil – Code: Veronica follows Claire's journey after escaping Raccoon City. She is captured trying to break into Umbrella's Paris facility and transported to one of their research facilities. The facility is attacked by Albert Wesker's forces and becomes also overrun with the T-virus. Claire escapes and starts looking for her brother Chris while having to deal with Alfred and Alexia Ashford. Unbeknownst to her, Chris finds his way to the island and tracks Claire to the Arctic Umbrella facility. At the game's finale, Chris defeats the genetically-modified Alexia, faces off against Wesker and escapes with Claire.
Resident Evil 4 follows Leon Kennedy's mission to rescue the daughter of the president of the United States, who has been captured by a Spanish Cult led by Osmund Saddler, the Illuminados. Instead of T-virus infected zombies, Leon faces off against villagers infected with the Las Plagas parasite, which makes them unyieldingly murderous but also maintains their dexterity and mobility, unlike the slow, shambling undead.
Resident Evil 5 concerns Chris Redfield's attempts to stop the selling of illegal bio-weapons in Africa, helped by Sheva Alomar. The plot eventually involves Albert Wesker's plans to destroy humanity with a viral agent based on the Progenitor Virus and T-virus Antibodies called Uroboros.
Resident Evil 6 follows multiple protagonists, including Leon Kennedy, Chris Redfield, Ada Wong and Jake Muller, who become involved in a terrorist strike using bio-weapons which results in the zombification of the President of the United States. The story involves a new fast-acting zombie virus called the C-virus which has been weaponized by the NSA to induce fear in the general populace and focuses on the individual characters' attempts to stop it from spreading.
Resident Evil 7: Biohazard puts players into the shoes of an ordinary man named Ethan Winters who wants to locate his missing wife, Mia, and has to defend himself against a strange family inside their seemingly abandoned house. The game is the first main entry to be entirely shown in a first person view which is new to the primary series (although some of the previous spin-off games utilized this viewpoint) and unlike the recent sequels, the game focuses more on what survival horror gaming was like prior to the action style route undertaken after Resident Evil 4 and similar games, by having the player needing to evade the enemies more often, though there are still boss battles and puzzles to solve. Later, Capcom unveiled downloadable content chapters: Not a Hero, which focuses on fast-paced action, with the returning Chris Redfield, and End of Zoe, with a more horror tone which focuses on the ill-fated Zoe Baker.

Related games and other media

Several other games follow the escapades of singular characters.
The plots of the animated Resident Evil films, Resident Evil: DegenerationResident Evil: Damnation and Resident Evil: Vendetta are set between the events of the major installments.

Gameplay

The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. The first game introduced tank controls to the series. In a game with tank controls, players control movement relative to the position of the player character.[34] Pressing up (for example on a D-padanalog stick, or cursor movement keys) on the game controller moves the character in the direction they face, down reverses them, and left and right rotates them. This differs from many 3D games, in which characters move in the direction players push from the perspective of the camera Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.
The original game and its sequel featured this tank control scheme, and it wasn't until the third entry, Resident Evil 3: Nemesis that more action oriented controls were introduced. Namely, the third game included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in."
Resident Evil 4 introduced a third-person perspective and more action-oriented gameplay and mechanics. Some critics claimed that this overhauled control scheme "made the game less scary." The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play, while Resident Evil 6 allowed players to move while aiming and shooting. Resident Evil 7 is the first main Resident Evil game to use a first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and Slender: The Eight Pages.
Puzzle-solving has also figured prominently throughout the series.

Media

The Resident Evil franchise features video games and tie-in merchandise and products, including various films, comic books, and novels.

Comics

In 1997, Marvel Comics published a single-issue prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.
In 1998, WildStorm began producing a monthly comic book series based on the first two games, titled Resident Evil: The Official Comic Magazine, which lasted five issues. The first four issues were published by Image, while the fifth and final issue was published by Wildstorm themselves. Each issue was a compilation of short stories that were both adaptations of events from the games, as well as related side-stories. Like the Perry novels, the comics also explored events occurring beyond Resident Evil 2 (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries titled Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a trade paperback collection.
In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 3 and Code: Veronica by Lee Chung Hing. The latter was translated into English and published by Wildstorm as a series of four graphic novel collections.
In 2009, Wildstorm began publishing a comic book prequel to Resident Evil 5, simply titled Resident Evil, which centers around two original members of the BSAA named Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.


Modern Combat 5: Blackout is a 2014 first-person shooter developed by Gameloft Bucharest and published by Gameloft. It is the fifth installment of the Modern Combat series and the sequel to Modern Combat 4: Zero Hour. It was released on July 24, 2014 for iOSAndroidWindows Phone 8Windows 8.1 and BlackBerry 10, on October 24, 2018 for Steam, and for Nintendo Switch on February 14, 2018. It is the first game in the Modern Combat series to be free-to-play on all platforms except for BlackBerry 10, and is also the first game in the series that is developed by Gameloft Bucharest.

Gameplay

Gameplay in Modern Combat 5: Blackout is similar to previous entries in the series. The player can shoot, crouch, sprint, throw grenades, aim, reload their weapons, leap to obstacles, knife enemies, change/pick up weapons, and use abilities supported by the equipped class. A new key feature to Modern Combat 5 is the ability to choose soldier classes ranging from assault, heavy, sniper, recon, support, bounty hunter, sapper, X-1 Morph, and the Kommander. Each of which has its own different perks and weapons), although a player's class does not prevent the player from picking up different classes' weapons in-game. As the player continues in certain classes and acquires a "weapon score", new guns and attachments to use in both the campaign and multiplayer are unlocked. Modern Combat 5 is the first Modern Combat game in the series to use DRM and requires a constant internet connection to play (an internet connection is required for the campaign as well as multiplayer).
One major change in the campaign of Blackout, compared to previous Modern Combat titles, is that the missions are shorter. A mission can last five to ten minutes, noticeably shorter than missions of previous entries. Modern Combat 5: Blackout also introduces allies, characters who follow along with the player, often joining in during conflicts.
Like Zero Hour, the campaign missions in Modern Combat 5: Blackout vary in style. The game is primarily a first person shooter, but missions include controlling turrets on boats, helicopters, and even drones.

Multiplayer

The multiplayer of Modern Combat 5 is similar to other first-person shooters. The weapons carry over from player's campaigns. Players can also form "squads", a feature new to the Modern Combat series. Another new feature is Private Chat, which allows chat between squad members.
Currently there are 7 modes: Free For All, Team Battle, VIP, Capture the Flag, Rush, Zone Control and Cargo. There are 7 maps, ranging from canals in Venice and construction sites to office maps and military hangars.
There also a Battle Royale mode, still in beta state.


Crackdown 3 is an upcoming action-adventure video game for Microsoft Windows and Xbox One with development being headed by British developer Sumo Digital and published by Xbox Game Studios. Continuing the series nine years after the release of 2010's Xbox 360 video game Crackdown 2, the third title focuses on Microsoft Azure-powered mass scale destruction that enables everything in the game to be destroyed. Originally set to be released in 2016, the game was delayed a number of times. The game is expected to be released on February 15, 2019. At release, it will also be available to play at no additional cost to Xbox Game Pass subscribers.

Plot

Ten years after the events of Crackdown 2, a terrorist attack from an unknown source kills power around the entire world. The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious organization Terra Nova. After the Agency's first strike against the organization fails, the player characters - super-powered Agents - are called into the field by the Agency's Voice (Michael McConnohie) and led by Commander Jaxon (Terry Crews) as a last resort to dismantle Terra Nova any way they can.

Development

The game was announced at Microsoft's press conference at the Electronic Entertainment Expo 2014 in June 2014, as an Xbox One exclusive. While the game was still at an early stage at the time of its reveal, Microsoft's Phil Spencer said that the title came about from talks with Dave Jones who, after leaving Realtime Worlds, joined Cloudgine, a software company that is developing technology allowing game developers to take advantage of cloud computing features. Cloudgine had been previously rumored to be a core part of the Xbox One software, with their software used in a technology demonstration at a Microsoft developer's conference in April 2014, demonstrating the use of cloud computer to speed up the physics modeling and rendering in a fully destructible city environment. Spencer revealed that the demo world was the start of this newest Crackdown title, with ability to destroy any part of the city expected to be carried over to the final game. According to Spencer, Cloudgine will help to develop the core engine, while Reagent Games, a studio located in close proximity to Cloudgine, will develop the gameplay and art assets for the game, with Sumo Digital developing the game's campaign mode and Crackdown 2developers Ruffian Games developing the multiplayer. Microsoft Studios' creative director Ken Lobb asserted that the game will only be called Crackdown instead of Crackdown 3, stating that the game is set in the future of the first game but represents an alternate timeline from what Crackdown 2 provided.
The game was officially revealed as Crackdown 3 during Microsoft's Gamescom 2015 press conference on 4 August 2015. The focus on cloud-powered real time destruction was first demonstrated there, and Jones stated that Microsoft's cloud computing technology provides twenty times more power than playing the game on a single Xbox One console. Because of the game's reliance to Microsoft Azure for destruction engine, the full scale destruction will only be available in the game's online multiplayer modes, while campaign mode, regardless of number of players, will only have access to limited degree of destruction.
In January 2018, Epic Games acquired Cloudgine, and with that, Jones left Reagent to join Epic Games. Polygon reported at the same time that several Reagent programmers also left to go to Epic. During an interview at E3 2018, Microsoft Studio's Matt Booty stated that Sumo Digital was now the principal developer on Crackdown 3. Jones confirmed that in terms of development, Sumo Digital had always been the principal developer for the game; Cloudgine was there to help support cloud computing, with Reagent established as a consulting firm to allow Jones to help Sumo determine the direction to take Crackdown 3. Jones did not believe there was any stumbling blocks due with Cloudgine, Reagent, or himself leaving the development at that point, since they had done what they had needed for cloud computing support, and considered that now, "it's just the technology stack, it's pretty straightforward" for Sumo to complete.

Delays

Crackdown 3 was set to be released worldwide in 2016, which was changed to 7 November 2017 simultaneously with the Xbox One X, but it was delayed on 16 August 2017 to an unspecified Q2/Q3 2018 date, and was confirmed delayed again to February 2019 in June 2018.







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